Wing Commander: Prophecy – PC

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Wing Commander: Prophecy - PC

FEATURED Wing Commander: Prophecy – PC

This installment of the Wing Commander series features a new space combat engine for unequaled visual excitement and tactical realism, a new and terrifying alien menace, a new story line that begins the next chapter in the series, new graphics, and a hard-edged soundtrack.

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2 thoughts on “Wing Commander: Prophecy – PC

  1. 9 of 10 people found the following review helpful
    5.0 out of 5 stars
    Acceptable Plot; Awesome Gameplay, Graphics and Sound, February 2, 2001
    J. N. K “Esco” (Central Mass) –

    This review is from: Wing Commander: Prophecy – PC (CD-ROM)

    Just to let all you Wing Commander fans that even though I have never played Wing Commander’s 1-4, a great plot is something I always look for in a game (I play a lot of RPG’s). So yes, I would have to state for you all that the story was certainly not one of the greatest I have ever come across, but there certainly was a plot to this game. Well, a story anyway. However, I got this game because I wanted a good space sim, and CGW rated this one the highest.

    The graphics, although not top of the line today, were superb when the game was released, and its graphics still work today, for they are full of imagination and feature a solid frame rate. The alien ships were incredibly well designed, and the enemy ship textures have cool, glowing, almost glossy textures. Makes the Kilrathi fighters (who you will see) look obsolete. I loved how this game didn’t use just sprites for fighters like some other games I have played. Also, I love how the closer you are to an exploding target, the more you shake from the impact of its explosion.

    Also, the gameplay is pretty much the same as NOW! That’s right, I don’t think a single space sim has actually played noticeably better than this. The control is tight, and unlike X-Wing, you can go diagonal. You can also taunt your enemies, and if the enemy you are taunting has a live alien pilot, he will usually move to attack you. This is good when his original target is pleading for help, and you won’t fight any non-live pilots until later disc 2. I also loved how some enemy fighters are whole, and after you destroy the whole, they split up into three or six additional fighters. This adds a new fun level to the game as you fight a type of opponent that has never been conceived before.

    Lastly, the sound is awesome, and must be listened to loud or, at least with good base. The pilots’ voices are well acted (more than the pleading cruisers you’re supposed to save), the sound effects are cool, especially the boom, and the music is incredible. I would, if I could turn the music volume up to max and keep the sound effects to a lower level, for the music doesn’t rattle any non-awesome speakers.

    The plot, while not overly amazing, does feature some good moments and the background storyline is very epic. I loved how in the future, not just any prophecy comes true, but the prophecy of the aliens who for the past two decades was locked in total war with humanity. Simply put, the destruction of the Kilrathi home planet proved to their gods that they were not worthy of living, and so their gods began a process called “Kn’athrak” (I might not have spelled it right). This “Kn’athrak” is the brutal process of elimination of the Kilrathi, their defeaters, and all life in existence. Needless to say, this is a very bad thing to humanity, who are now more armed then ever before (it’s 2681 already!) to fight the incoming menaces (a bug like species).

    This game is short, and the cutscenes are really just character development OR plot. I did really like the characters, but they didn’t fit into the plot except for a select few. I also didn’t like how I wasn’t gonna figure out who the bugs were until Wing Commander: Prophecy II, which is a project that was cancelled because Origin decided to from now on only make online games (like the Ultima Online disaster, Origin?!). It’s sad, but, as long as I have this game, the future of alien menaces better watch out, for I have killed so many of you already!

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  2. 17 of 21 people found the following review helpful
    2.0 out of 5 stars
    Not the Wing Commander we fell in love with…, February 13, 2000
    Guy Wheatley (Salt Lake City, Utah USA) –

    This review is from: Wing Commander: Prophecy – PC (CD-ROM)

    Origin seems to be in the business of reinventing their trademark series that first gave them credit to the “We Create Worlds” slogan. However, in the process of making them 3D accelerator and masses-friendly Origin has also managed to undermine everything that had made the series great, namely its characters and compelling stories. Now this outing which puts closure on the WC series isn’t nearly as bad as Ultima Ascension, but it’s severely lacking nonetheless.

    It makes sense to try to start anew with a fresh-faced protagonist who has yet to make the name for himself that previous legend Chris Blair forged in the last four games, especially with Mark Hamill entering his twilight years and whose heavy uniform pips and medals may alienate newcomers. That’s all good. What’s not all good is that the choice they made to take over the pilot’s seat, Lt. Casey, has all the spine of a jellyfish and the verbal acuity of a junior high school wallflower at his first party. Even in the later half of the game when his piloting skills have started to beget him some respect from his peers, his attempts to affect the grizzled demeanor of a kid who had to grow up too fast and pull his own weight on deck is as laughable as his previously innocuous self. As for the rest of the cast, they even more annoying. All of the men act like egotistical frat boys, and all the women like snotty ice-queens. Even returning loose canon on deck Maniac looks unbelievably uncomfortable on-screen, and in the process hams up his role. You could care less about these superficial cardboard newcomers, in fact, the only relief comes from old comrades reprising roles and making cameos, namely Blair, Hawk, and even brief appearances of Admiral Wilfred and Col. Decker. Unfortunately, the former two end up dying during the game, leaving you to dogs of these petulant Gen-X-Wing jocks.

    The plot is unapologetically formulaic: Evil aliens invade our space and its up to our heroes to thwart ’em. The missions cover familiar, if somewhat banal ground from previous WC installments along the escort/patrol/strike variety, though not nearly as innovative as the ones from WC IV. The new alien foes are fearsome enough in their sleek and reptilian splendor, actually bearing an uncanny resemblance to species 8479 from Star Trek: Voyager, but they are given no context. By contrast, they have none of the culture or history of the Kilrathi that was so captivating, even delivering a renegade in your midst in WC II, Hobbes. You really learn nothing about the alien race in Prophecy or the purpose of their invasion, merely some pseudo-theological drivel about they being the harbingers of a space-age apocalypse, but the premise falls flat. One gets the impression that they really exist to merely show off the new ship models. You’ll find the one-sided design of the plot to be an enormous step backward from the complex conspiracies woven in WC 4’s civil war.

    The game ends on one of those portentous sci-fi sequel-promising notes (“They’ll be back, y’know”). Except Origin is no longer creating straight-forward single-player epics, so one is forced to ask exactly what was the point of breaking all this supposed new ground if nothing is going to be done to evolve it and its new cast beyond their rote and insipid beginnings. Then again, since Origin seems to have been unable to churn a decent game since 1996, maybe that’s not such a bad thing. Sure, the engine looks gorgeous, and all of the fighters and cap ships have undergone complete cosmetic changes, but all the eye-candy in the world can’t cover up the lack of a compelling plot or characters, qualities that made the series endure eight years. In summation, the discriminating space sim gamer is better of with Descent: Freespace II, X: Beyond the Frontier, or hell, wait a few months for Chris Roberts of Digital Anvil to release Starlancer, he being the pre-Prophecy WC man who really knew what it was about.

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