Valkyrie Profile 2: Silmeria – PlayStation 2

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Valkyrie Profile 2: Silmeria - PlayStation 2

FEATURED Valkyrie Profile 2: Silmeria – PlayStation 2

  • Simultaneous multi-character combat places the controls of four separate characters at your fingertips
  • Solve puzzles with the Photon Action System, an enhanced evolution of the popular crystal system — freeze enemies and swap positions to reach new heights!
  • Delve into an advanced battle system with complex combo attack strategies and intricate puzzle-solving adventures
  • An epic score and gorgeous visuals serve as a backdrop against which a gripping story of Norse deities, revenge, and divine warfare

Valkyrie Profile 2: Silmeria tells the story of another valkyrie sister that takes place hundreds of years before Valkyrie Profile: Lenneth. In this latest installment of the legendary RPG series, divine insurrection besieges the heavens. Invoking his power as king of the gods, Odin hastily reincarnates the spirit of rebel valkyrie Silmeria into Alicia, Princess of Dipan. However, unbeknownst to Odin, the spirit of the battle maiden awakens within Alicia, still seeking vengeance. Believing his daughter to be possessed, King Barbarossa of Dipan declares Alicia dead and exiles her to a faraway castle. Odin learns of Silmeria’s awakening and dispatches the imperious Hrist Valkyrie to summon her spirit to Valhalla. Alicia runs in fear — and Silmeria in defiance — as they embark on a journey where nothing is what it seems and all hide behind a mask.

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3 thoughts on “Valkyrie Profile 2: Silmeria – PlayStation 2

  1. 48 of 55 people found the following review helpful
    3.0 out of 5 stars
    Solid, but contains the pitfalls of most tri-ace games…, October 7, 2006
    By 
    John. N (Big Run, PA USA) –

    = Fun:4.0 out of 5 stars 
    This review is from: Valkyrie Profile 2: Silmeria – PlayStation 2 (Video Game)

    My experience with developer tri-ace’s games dates back to the original Playstation era with Star Ocean:The 2nd Story. Like most gamers on this side of the world, this was probably the one of the first tri-ace titles that had and created enough of a buzz to form a niche of fans. The other game, which is credited with a simular yet even bigger buzz, was the original Valkyrie Profile.

    Unfortunately, the yield from the initial pressing run of that game was so low (so tri-ace wouldn’t lose to much if the game didn’t sell or catch on) by the time I had heard the hype surrounding VP and wanted to give the game a try it was much too late… copies of the game were selling at astronomical prices on e-bay much like how sealed copies of Final Fantasy VII are selling now. Because of this I was ecstatic when a sequel – which in this case is actually a prequel – was announced so I could finally experience what I had missed out on the first time in one form or another. Granted, VP2 is not a complete carbon copy of the original, but the majority of the gameplay elements cross the game/generation gap, so in essence this game should probably give you an idea of what the original itself was like.

    So, would I say that I was blown away or impressed by what I missed out with missing the original VP? Not really.

    To start with, the game is simply beautiful. There are some dazzling effects, from leaves and grass waving in the breeze to various types of weather pounding some of the locals. This is what one should expect from a last generation PS2 title. Sure, every once in a while the battle camera might clip some polygons so it looks like your characters are standing on air, but that is so minor it doesn’t matter. The only gripe I have is I wish the characters weapons changed depending on what they currently have equipped. However, since the character designs are so dependant on the default look of the weaponry, the above simply wouldn’t work very well.

    Combat is Valkyrie’s claim to fame, much like it is in other tri-ace games like Star Ocean. This is a good thing, considering the amount of time you’ll spend in battle mode leveling up the game’s massive number of characters (of which only a handful are actually involved in the story, the others just seem to be there). At a quick glance, the battle system seems to be a button mashers dream, but like a good 3D fighting series (Soul Caliber or Tekken) those who know what their doing will always get further or have less difficulty as things can be difficult enough. Other combat related issues also sprout up: reviving an ally requires you to be near the ally’s body and status effects are so not your friend – especially when the whole party is inflicted at once (especially with poison) *shutter* .

    As fun as combat is, there are quite a few hitches to be aware of, such as wasting AP on a dash and getting nowhere because your party is caught on the edge of “something” in the environment or when party members become separated for the same reason, limiting your attack options until you take the time and go back and get them. This becomes especially aggravating when you’re trying to finish battles as quickly and efficiently as possible to receive experience and crystal bonuses. The change from a 2D fighting environment in VP to a 3D one in VP2 works, but the above issues make you yearn for 2D battles of the original which would probably be devoid of these problems.

    The game’s skill system is another area that initially seems interesting and clever but quickly becomes quite cumbersome. You’ll form rune words with your equipment and accessories to unlock new “potential” skills. Note the word “potential” in the previous sentence. Unlocking a new skill doesn’t grant the character the skill automatically – only though battle can the skill be used and permanently learned. At first glance this is a good thing since it prevents abuse (think FFIX skill system here), but the player then quickly finds out it “may” (well, usually) take a long to learn said skill. Instead of being awarded a set amount of points towards your skills after an enemy defeat like in most normal RPGs, a percentage earned towards potential skills based on the average level of your current party and that of the enemy(s). Because of this you’ll constantly be seeking out stronger and stronger enemies and you’ll hardly ever find an “undeniable great place” to level up. You’ll also be contending with the never ending equipping and unequipping of equipment while doing this and often means your party is usually far from wearing the strongest available equipment at all times – something that is usually a given in most RPGs.

    Traversing dungeons is probably the most noteworthy aspect of VP2 after the battle system. The first few are a complete cakewalk and teach you the ropes, the later ones can really test you sanity and your brainpower. Correct sealstone usage…

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  2. 10 of 10 people found the following review helpful
    5.0 out of 5 stars
    Pleasant surprise!, April 6, 2007
    By 
    Lummy

    = Fun:5.0 out of 5 stars 
    This review is from: Valkyrie Profile 2: Silmeria – PlayStation 2 (Video Game)

    I bought this game on nothing but pleasant rumors about Valkyrie Profile Lenneth and the fact that the box looked pretty, it was a Square Enix production and it was on sale. Yeah, on one hand, its a dumb way to buy video games. On the other, I booted up the game with absolutely no expectations and absolutely no information about the first game. That said, I was utterly blown away by this awesome game.

    More than an RPG, this game has a heavy puzzle aspect that breaths new life into every battle. Every dungeon has its own quirks and every battle is different, so its very hard to be bored by it. The side-scrolling took me by surprise, but I got used to it, then later admired the way it got implemented into the puzzles. Yeah, there’s that crappy lip-synch thing, but I quickly stopped caring because I was having so much fun. I think I enjoyed this game more than Final Fantasy 12 (blasphemy, I know, but FF12 is very awesome too).

    I understand, however, this isn’t a 100% Square Enix thing, but rather a Tri-ace production. If so, I look forward to their next RPG, because as far as I’m concerned, this game is up there with the best the PS2 has to offer. The only thing stopping me from picking up the first game is my lack of PSP. (There’s just no way I’m gonna buy that thing… but if they re-released VP1 for the PS2, I’m so there!) 5/5!

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  3. 7 of 8 people found the following review helpful
    5.0 out of 5 stars
    Never got to the first and I don’t care, October 9, 2006
    By 
    Chris Maher “chris_jin” (washington DC) –
    (REAL NAME)
      

    = Fun:5.0 out of 5 stars 
    This review is from: Valkyrie Profile 2: Silmeria – PlayStation 2 (Video Game)

    I never played the original and don’t really want to. This game was such a treasure to find with it’s phenomonal music and graphics, engrossing gameplay, twisted plot, and the variety of characters possible to play. I have lost a lot of sleep over this game and I’m not even half way done.

    If anything, it has some of the best show of PS2 graphics I have seen-something to expect from a Square-Enix production. The wind moving through the environments, the water trickling, the sort-of dream-like haze in the towns. It all culminates into an eye-pleaser if nothing else. But the gameplay and game engineering is also top quality. The character designs are very diverse with many periods of time and cultures represented. There is a fairly even mix of female and male characters as well as classes like archers, light warriors, mages, ect.

    The menu navigation and ability to load different game data at anytime (other than combat) is a serious perk that many take for granted. You can keep loading a game when you don’t get the einherjar you want until the randomized selection gives you the perfect group you are looking to adventure with. The ability to instantly travel to any location on the map without lengthy travel from location to location keeps the pace nice and brisk giving you only what you want, buying equipment and battles.

    The difficulty is right where it needs to be, if you do a quick run game, you will have a tough time beating the boss. It’s nice not to have leveling forced on you but rather as an elective thing so that you can get through the story when you want to. The battles are clever, mixing tactical RPG with action making it very engaging and actually fun. There is a degree of button mashing, but then again, it’s not a static or boring as the your turn, my turn, cast a spell, drink a potion. It’s actually combat, like it should be.

    I can’t praise this game enough…I don’t care how good the first was, it can’t be better than this one. This will certainly go down as a best title for the PS2. If I had any complaints, it would be the recycled voice-commentary for different einherjar and the fact that they really aren’t involved with the main story-line. Oh, and since they would be stupid not to make a third one, customizable armor would have been the cream of the crop. VP2 is a solid offering for the last PS2 has to offer.

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