Thief – Xbox One

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Thief - Xbox One

FEATURED Thief – Xbox One

  • Step into the silent shoes of Garrett, a dark and solitary thief with an unrivaled set of skills
  • Explore the sick and troubled City, from its shady back alleys to the heights of its rooftops
  • Leverage Garrett’s arsenal to take down guards with your blackjack, shoot one of your many arrow types or use your newly acquired focus abilities to manipulate the environment and outsmart your enemies
  • Become one with the world thanks to ground-breaking visual elements and a truly tactile and visceral first-person experience
  • Through jaw-dropping Next-Gen technical possibilities, Thief delivers unprecedented immersion through sights, sounds and artificial intelligence

Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Witch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his reach. As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron’s grasp. The revolution is inevitable. If Garrett doesn’t get involved, the streets will run red with blood and the City will tear itself apart.

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2 thoughts on “Thief – Xbox One

  1. 32 of 36 people found the following review helpful
    5.0 out of 5 stars
    Game is for a very specific type of player, February 27, 2014

    Verified Purchase(What’s this?)
    This review is from: Thief – Xbox One (Video Game)
    First let me say, this is not your typical type of game. The point of Thief is to AVOID head on conflict. If you enjoy watching your prey from the shadows to develop a plan of attack and knocking them out, or slipping by them unnoticed to steal your objective, then this is your type of game. This game takes patience and strategy so if you are looking for a shooter, this game is probably not for you.

    I love stealth games and this series is what started me on them. I’ve played all of the games in the Thief franchise and my quick summary:

    “Is it as good as the original?”

    “Is it still a good Thief game?”

    “Would i buy it again if I could do it over?”

    The voice acting starts off a little slow and in my opinion, did not match the anti-hero darkness of Garret as I remembered him. However, once you get through the first chapter the game opens up and everything gets a lot better. In between chapters you have side mission you can get from your fence and a whole non-liner world to explore and steal from. In the chapters, it does become more liner but the game really rewards you for exploring. You can find hidden rooms and paths that lead you to new puzzles and treasures.

    So far, it’s a great game and different from anything else out there.

    One thing I forgot to mention. There is a level with full on nudity in this game. Bare breasts and something akin to soft core porn.


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  2. 14 of 15 people found the following review helpful
    4.0 out of 5 stars
    Unique, True to the Series, but with Some Kinks, March 9, 2014
    Maxon A. Bruno (State College PA) –

    Verified Purchase(What’s this?)
    This review is from: Thief – Xbox One (Video Game)

    I’ve been playing the Thief series for a long time. The first two were classics, while the third took too many chances and ‘felt’ like a different game at times. And that’s the important thing with this series: the atmosphere, the ‘feel’. I was extremely happy to hear they were making a new Thief game, as I always thought it deserved another game. The Thief community has been VERY strong over the years and it’s nice to know the industry looks at the forums. In short, the game gets a B+ in my book. I’ll explain why.


    The atmosphere, on the whole, has been preserved. By atmosphere I mean the look of the city, the haunting background noises, the first person aspect, and the ‘treasure hunt’ feel as you loot your way through each mission. Square Enix could have easily messed this portion of the game up, but they wisely preserved it. In short, it feels like a Thief game!

    They kept the scary aspects of the series. Although I am disappointed that there are no zombies, the supernatural enemies you run into are creepy in their own right. I was thrilled that they included a ‘haunted’ level that made the Thief series shine. There are truly some scary moments in the game.

    The ability to customize almost every stat-based feature of the game adds to the difficulty and overall fun of the game. I loved how they game keep track of the 3 play styles (Ghost, Opportunist, Predator), as these were once invisible community standards of how one could play Thief. Those who never played Thief will probably finish missions as a Predator, since it involves less patience and panders to the ‘first person shooter’ genre. Although this isn’t an illegitimate style, the game really shines when one attempts to finish a mission as a Ghost. Combine ‘ghosting’ with very hard customized difficulties and Thief can become and EXTREMELY difficult game. It’s a difficulty that pats old school gamers on the back, when we’d sit at the lunch table and brag about beating a game on the hardest difficulty level, or taking ‘that’ path as opposed to another. The fact that Thief has no multiplayer is a GOOD thing, just like Mirror’s Edge.

    The level design, at least for the missions, is satisfactory. They are three to four ways into a building on average and at least 2-3 paths to the objective with plenty of areas to explore and loot.


    The game doesn’t feel ‘next gen’. Although a minor issue, I feel like the engine the game runs off of (Unreal engine) is out dated. Graphically, the game frequently has texture popping a few seconds after load times. This shouldn’t happen on a next gen system especially given the fact that the game, in terms of texture, isn’t mind-blowingly profound. The graphics are ‘ok’ even if the shadows and dark feel make up for it.

    The AI is, well, simple. Square Enix had an opportunity to make a detailed AI script, but failed to give us AI that does any better than the original Thief games. This criticism goes for the game industry as a whole. However, this doesn’t mean you can run past enemies. The AI, especially on hard difficulties, do enough to make the game a challenge. They will search, chase you, light torches, call for aid, etc. However, it totally kills the mood when they just go back to their ‘scripts’ after catching someone burglarizing the manor they were supposed to guard. Getting caught should have drastic consequences for the mission, but Square Enix decided not to improve the AI. Why not make AI call for backup, get into formation, buddy up, and search and try to outsmart you?

    Another aspect that got me mad was the fact that, at least on Xbox One, YOU CANNOT ADJUST THE BRIGHTNESS THROUGH THE GAME. For someone who can’t access the TV’s menu without the original remote (that I don;t have), this was a huge problem. I had to play the game ‘visually flawed’ because I couldn’t set the brightness low.

    The ‘getting caught’ music is TOO loud and overpowers the environmental sounds that are important to hear. Thankfully the music can be lowered in relation to the environmental sounds.

    Rope arrows are way too linear compared to the originally Thief games. I felt ‘babied’ when you realize rope arrows stick only to specific wooden beams that look identical to each other. The classic thief games made the rope arrows more flexible.

    The ‘squeeze-between-the-boxes-to-get-to-the-next-section’ areas were too frequent. Why did they have to put the same board in every one of those areas that you have to shift out of the way? They couldn’t have generated 3 other types of obstacles? You soon realize these areas are designed to buy time in order for the next section to load. For a game that is on next gen, these average-looking textures should load within 2 seconds. I blame the outdated engine. To the game’s credit, however, it is a lot less buggy than Thief 3 when enemies would practically fold backwards…

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