The Walking Dead: Survival Instinct – Xbox 360

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The Walking Dead: Survival Instinct - Xbox 360

FEATURED The Walking Dead: Survival Instinct – Xbox 360

  • Experience firsthand the terror, drama and action of the Emmy award-winning AMC show as it invades your living room in this first-person action game developed by Terminal Reality
  • Trek across zombie-ridden, post-apocalyptic Georgia countryside in desperate bid to reach the supposed safety of Atlanta
  • Face perpetual, life-or-death threats of zombie attacks tread carefully and assess each situation to avoid being detected by your sight, sound or smell
  • Play as the mysterious, crossbow-wielding survivor, Daryl Dixon, alongside his overbearing brother, Merle
  • Immerse yourself in an unforgiving world in which no place is truly safe

The Walking Dead video game takes the undead and brings them out of the AMC Emmy award-winning TV show and into console gaming systems in a new, terrifying way.   Terminal Reality’s first-person action game will allow players to assume the role of the mysterious, crossbow-wielding survivor Daryl Dixon on an unforgiving quest to the supposed safety of Atlanta. The iconic walkers will relentlessly hunt down players like their television counterparts using a combination of sight, sound, and smell. As Daryl, players will need to tread carefully throughout each new area they explore.  Once discovered, it doesn’t take much to attract an unstoppable horde of undead walkers, so every threat needs to be assessed, and every situation analyzed. No place is truly safe for Daryl as he makes his way through the Georgia countryside, alongside his overbearing brother Merle, in this new, post-apocalyptic world.

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2 thoughts on “The Walking Dead: Survival Instinct – Xbox 360

  1. 329 of 382 people found the following review helpful
    2.0 out of 5 stars
    Go ahead and downvote me fanboys, March 20, 2013
    = Fun:2.0 out of 5 stars 
    This review is from: The Walking Dead: Survival Instinct – Xbox 360 (Video Game)

    So, I’m noticing a pattern here. Someone doesn’t like the game and it doesn’t matter why, or what reasons they give their review is toasted from the jump. 2 thumbs up and 12 thumbs down for a review that actually holds vital information about the game? Get real. Seriously. Or get a life.

    Ok. Here’s my review, which I’m sure will parrot back some of the things mentioned in other reviews, but I also KNOW FOR A FACT it will have information not spoken of in any other review so far. So try and base your judgement on how helpful it could be, and not how much you personally like the game. I too was highly disappointed when I saw how this game looked. It seemed from the jump an attempt to cash in. Even though the trailer was fake it still had gameplay, so it still counts in my eyes. I wasn’t thrilled to see nothing was being done to promote this game. AMC isn’t going to run an ad for the game during the show the game is based on? Seems like a rug sweeping to me.

    I preordered this game to get the ear keychain. I was expecting a rubber ear. What I got was a print out of a picture of an ear sandwhiched between two pieces of plexiglass. Awesome. They couldn’t have cheaped out more. The ominous signs just kept coming.

    I got home and I started playing. Right away I noticed the graphics weren’t as terrible as I was expecting. The game had a solid opening. The voice acting is fairly well done. The shadows for the flashlight were pretty great. Actually, the whole flashlight system was pretty fun. It brought me back to the feeling I got playing Doom so many years ago. But eventually flaws came trickling out, and for the sake of making this a task to read I’ll list what I can now:

    1.One save game file? Are you for real? For what basically amounts to the video game equivalent of a choose your own adventure story you have a lot of gall giving one save slot.
    2.Every time you run out of gas or break down from what I can tell you go to the same gas station. Really? You couldn’t change the cars on the road or the color of the sign? or the layout of the office building? There are four side mission levels that get used way too much and cycled through way too little. This game is like the background to an old Hannah Barbara cartoon. Same thing over and over and over on an endless loop)
    3.If I can’t hit a zom with a led pipe in my hand because it’s too far away how can that same zom hit me with nothing? Inconsistent battle physics make for terrible gameplay. Fix that.
    4.Randomly spawning zombies. Clear a courtyard or parking lot and suddenly it’s full again when you turn back around. Really? I get that some of the bodies on the streets get up, but zoms seriously magically appear a foot behind me when I just cleared it.
    5.Go fetch go fetch go fetch. That’s literally all this game is. I hate when people complain about that in games like Red Dead and Dead Island, but there is next to no background story. Find Merle. That’s the story. Now go get me batteries and food kid.
    6.I’m supposed to scavenge for supplies in one of the most linear games I have played in the last 4 years? Lollipop Chainsaw offered more room to explore. Every level is a box roughly one or two blocks in size with a maze of debris guiding your journey.
    7. TRASH! I get it’s the apocalypse. Street sweepers take a lot of gas so nobody is driving them, but items are a range of colors. Did I say range? I meant three colors. Green energy drinks, white food packs, and red ammo. Now, guess what colors the garbage is? Red soda cans, green soda cans, white newspaper scattered about. It’s almost impossible to differentiate at a distance. Items light up, but only when they are directly in your cross hairs and you’re close to them. That helps.
    8.Stealth that is pointless! You’re told in the opening walkthrough that crouching dampens your noise levels, which it does, but who cares because the zombies don’t hear you? You can crouch, walk, or run right up behind them without alerting them to your presence. The only time crouching isn’t pointless is when you’re hiding behind a sedan.
    9. stealth that is repetitive! Alright, so picture this. You’re creeping around armed with a knife. You sneak up behind a zombie and bury it deep in his skull. Soooo satisfying. Now picture this, you’re armed with a hammer. You sneak up behind a zombie expecting to cave a skull in, hit the stealth kill and BAM! Oh no wait. Not bam. Bam is the sound of a hammer. But you just inexplicably pulled your knife back out and sunk it into the skull of the zom. You have multiple melee weapons you should have multiple melee stealth kills. It really wouldn’t have taken much more to add.
    10.There are about 4 different models for zoms. Maybe others are hiding? Maybe?
    11.Herd Mode is the call of duty bonus game. Shut up. It is.
    12.So, I can push a car that has an alarm but I can’t step on one? Great. Thanks for the zero…

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  2. 54 of 63 people found the following review helpful
    2.0 out of 5 stars
    So much potential and yet….., March 21, 2013
    By 
    Dwight Cameron Ferns (Panama City, FL) –
    (REAL NAME)
      

    = Fun:3.0 out of 5 stars 
    This review is from: The Walking Dead: Survival Instinct – Xbox 360 (Video Game)

    Let me start by saying Im a huge fan of the walking dead franchise, but this game falls far too flat to even be called average even with my bias considered.

    The story overall wasn’t bad, it had some decent moments but its very cut and dry with beyond minimal voice acting and presentation. It feels extremely rushed, though, for good reason. It was. This game wasnt supposed to come out until the end of the year but activision forced its release FAR before it was ready. You can feel the potential in this game and how it could’ve been a contender for game of the year if they would have just let production finish.

    The melee combat isnt bad but the gun play leaves alot to be desired. The entire game from start to finish took me 3 1/2 hours (with alot of backroad travel looking for supplies) Im not saying the game was super easy. There were a few deaths here and there when I wasnt quick enough running past a group but overall the melee weapons strength and relative ease of positioning leaves you using any other weapon for maybe 2% of your total kills (obviously the melee is better but ammo/guns are pretty common)

    tl;dr
    +Stars a member of the TV show along with his voice actor (some cameos during the game as well but nothing major)

    -3 1/2 hours long

    -No replay value outside of ending the game with a different set of non interactive survivors.

    -Once you learn the timing of melee weapons and positioning the game feels horribly mechanical

    -Random locations you find along the road are almost always a reused asset (same level as a stop along the road 100 miles back)

    They could have done SO much more if only they were given the time and you can tell the team working on this game put alot of love into what they could get done with. Shame on Activision for pushing this out the door for a quick dollar.

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