The Legend of Zelda: Ocarina of Time (Collector’s Edition)

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The Legend of Zelda: Ocarina of Time  (Collector's Edition)

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2 thoughts on “The Legend of Zelda: Ocarina of Time (Collector’s Edition)

  1. 40 of 47 people found the following review helpful
    5.0 out of 5 stars
    A Personal View of the Classic N64 Title, November 2, 2005
    jkonsol (Bloomfield, NJ) –

    = Fun:5.0 out of 5 stars 
    This review is from: The Legend of Zelda: Ocarina of Time (Collector’s Edition) (Video Game)

    Legend of Zelda: Ocarina of Time (1998)

    (1998)con., Nintendo 64, pub. Nintendo, dev. Nintendo EAD)

    There are few things I could say about The Legend of Zelda: Ocarina of Time that have not already been mentioned by critics, fans, journalists and Nintendo enthusiasts in some form or another at some point in time. The reason being is that Ocarina of Time IS (whether you love it or hate) one of the most praised, well-respected and highly regarded video games in the history of the industry. The game also remains my favorite video game of all-time. It is my intention to discuss certain aspects of the game that I find enjoyable, as well as a few of the facets of the game that I did not take pleasure in. This narrative is more of a personal reflection of the game than a critical review. Please keep that in mind while reading. Let’s get stared!

    The production/creation of this title was no easy task for our old friends over at Nintendo. Not only is there pressure enough in creating a title from the Legend of Zelda series, as a great portion of the gaming public hold the franchise in very high esteem and expect much for each new title, but the series had to also evolve and incur a drastic change from the familiar and successful 2-D realm to the (at the time) very new and unpredictable world of 3-D. Fortunately, Nintendo had some prior success in this transition process as their most famous and beloved mascot, Mario, had made the “jump” from the traditional and beloved 2-D platforming to the realm that is 3-D. Super Mario 64 launched with the Nintendo 64 console in the U.S. on September 25, 1996. The result? Most video games fans and critics, alike, refer to it as one of the greatest video games of all-time.

    It worked for Mario, would it work for Zelda?

    Mr. Miyamoto and his development team put a tremendous amount of time and effort into the completion of this game. It took some three years and a staff of over 200 folks to complete this daunting task. It had been 6 years since a Legend of Zelda console game was released (The Legend of Zelda: A Link to the Past SNES-1992) and the Zelda fans were starving for a new title. After all the screen-shots, after all the articles and features, after all the hype and after many delays, The Legend of Zelda: Ocarina of Time was finally released in the U.S. to the masses on November 23, 1998.

    Was it worth the wait? You better believe it.

    Critically and publicly acclaimed, Ocarina of Time literally changed the face of the gaming world and completely altered the rules, the mechanics and the overall style and structure of video games as we know it. The 3-D realm seemed a perfect fit for the style of gameplay fans of the Legend of Zelda franchise have come to know and love. It remained as faithful to its 2-D predecessors as it possibly could and enhanced, refined and completely polished the Zelda series and, in essence, brought the franchise into the future of gaming. It remains a truly magnificent accomplishment and an absolute most welcomed edition to this extraordinary series.

    It is my strong belief and conviction that the quality of gameplay has always remained the most redeeming quality of any video game. In this day and age of progressively scanned imagery and (soon to be) high-definition quality graphics, along with orchestrated music, full-blown original/compiled soundtracks (comparable to those of major Hollywood motion pictures) all presented in glorious, THX certified (some do) digital surround sound (a lot do), I have always been of the opinion that the quality gameplay mechanics, which are the foundation for the success of the industry, of games would, in a way, “take a back seat” to the aforementioned aspects that seem to be dominating ALL forms of our entertainment.

    Don’t get me wrong. I’m as much of a tech nut as the next guy. I just don’t want the gameplay quality to suffer as a result of “dolling” up the game. The game must be enjoyable. The game must be fun. I don’t care how it looks, how it sounds or what the content is – if playing the game is not entertaining, if the controls are stiff, unresponsive and hinder the experience, if the overall gameplay mechanics are not up to par, I don’t care how many copies of the game sold, it will be a flop to me. I firmly believe that Nintendo understands this concept. They believe the fact that solid, innovative gameplay is the key to a truly rewarding and fun gaming experience and they trust enough in their fans and the general gaming public to recognize this. Needless to say, Ocarina of Time is one of the best examples of perfection in terms of quality gameplay mechanics on any console to-date.

    Playing Ocarina of Time is a joy from start to finish. It’s the perfect blend of solid 3-D action/adventure/RPG elements with a superb fighting system, spectacular environments, nearly endless amounts of…

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  2. 4 of 4 people found the following review helpful
    5.0 out of 5 stars
    Ocarina of time: The Gold standard, November 9, 2013

    Amazon Verified Purchase(What’s this?)
    This review is from: The Legend of Zelda: Ocarina of Time (Collector’s Edition) (Video Game)
    Okay, it’s pretty much general knowledge that Ocarina of time is the greatest video game ever, it’s a timeless adventure and that
    everyone who calls themselves a gamer should play it and that jazz, but you wanted to know is, why the Gold version? Do I really
    want to pay extra for this game just because it has a pretty golden cartridge? The answer to that question, is No. If you want to buy
    the game for the sole purpose of it having a prettier cartridge, no way is it worth it. However, that is not the case. First, let’s take a
    little history lesson about the game, shall we?

    When Nintendo made this game, shockingly, this was actually a very hurried game.
    The design crew of nearly 200 people (yeah, 200!!! Google it if you think I’m fibbing.) were constantly struggled with the horrendously
    complicated, confusing, and excruciatingly hard-to-program Nintendo 64 engine. First, the wimpy 32 megabit limit on the early
    Nintendo 64 games made data constraints a programmer’s worst nightmare after attempting to design the game. Then the
    Idea crew changed there minds constantly about what to put in the game. Sometimes it was arguments among the team that
    caused everything to change. Sometimes it was programming bugs that caused changes. Either way, Ocarina of time was
    Likely the most miserable game to have ever worked on.

    By the time that the Beta version of the game was finished, Nintendo translated into ‘Chaos’. The promised release date
    was only weeks away. The game wasn’t even rated by the ESRB initially, Nintendo just slapped an ‘E’ on the label and hoped
    they were lucky. The debugging team was horribly frantic trying to fix the countless glitches the game has. However, pre-orders
    were promised, so by the time the game was debugged enough to be playable, the first cartridges ( version 1.0) these were the
    Golden-colored cartridges promised to the customers who paid early. After the version 1.0 batches were all printed, the game was
    Debugged some more, and then some more game were produced, this time being 1.1.

    After that, Nintendo got the game rated by the ESRB. The game was to get a T rating. Nintendo was shocked. They found out why,
    at the end of the game, a terribly gruesome scene happens, is no way E-rated. Also, one of the
    songs in the game was very religious sounding, so they toned down the ending and changed the soundtrack so no controversy
    would ensue. By this point, though, over a Million of the unaltered games were released. By that point the game went through
    even more debugging, becoming the most common (And least popular version) version of the game, version 1.2.

    So, after reading the boring stuff up there, now you know why the Golden cartridge is different. The Golden game was uncensored,
    has countless bugs,(Including one where you can beat the game in under an hour.) and is in a gorgeous, limited-edition,
    sparkly golden cartridge. So, is it worth the extra 10 bucks for the pretty gold cartridge? No. Is it worth it for the game with the
    uncensored material, countless bugs, and a great backstory? Definetly. The Legend of Zelda: Ocarina of time, not only is the
    greatest game ever made, but also has the greatest history for a game ever made. Now you can go and buy a little piece of
    Nintendo’s history on this great website.


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