The Darkness II

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The Darkness II

FEATURED The Darkness II

The Darkness II is the sequel to the critically acclaimed 2007 release The Darkness. Inspired by the popular comic book series produced by Top Cow Productions, Inc., The Darkness II is an intense first person action game that delivers a twisted and gripping narrative of tragedy, modern crime drama, and supernatural horror. Players will be taken down the brutal and personal path of Jackie Estacado, head of a New York crime family and wielder of an ancient and ruthless force of chaos and destruction known as The Darkness. The Darkness II stands out visually with its distinctive graphic noir style, and it is the only game that features Quad-Wielding: the ability to utilize four different weapons independently and simultaneously.

The Darkness II is an intense first person shooter that delivers a twisted and gripping narrative of tragedy, modern crime drama, and supernatural horror. Sequel to the critically acclaimed 2007 release, The Darkness, The Darkness II is inspired by the popular comic book series produced by Top Cow Productions, Inc. The game features a distinctive art style, quad-wielding weapons/demonic skill abilities and a co-op multiplayer mode.

The Darkness 2 game logo

The Reemergence of the Darkness

In The Darkness II players are taken down the brutal and personal path of Jackie Estacado, head of a New York crime family and wielder of an ancient and ruthless force of chaos and destruction known as the Darkness. The Darkness II stands out visually with its distinctive graphic noir style, and it is the only first person shooter to feature quad-wielding: the ability to simultaneously utilize four different weapons (2 weapons and Jackie’s Demon Arms).

Key game art for The Darkness II

Exact vengeance like no Mafia don before as you explore the true nature of the Darkness.
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It’s been two years since Jackie Estacado used the Darkness to kill the men responsible for his girlfriend’s murder. He’s been unable to shake the memory of Jenny’s death since bottling up his supernatural power and now the Darkness wants out. A sudden, unprovoked attack on Jackie’s life heralds the start of a full-scale mob war and opens the door for the Darkness to reemerge. The botched attempt sets Jackie on a journey to hell and worse as he unravels the mystery behind the attack and the motivations of the Darkness itself.

‘Vendettas’ Co-op Functionality

Vendettas, a co-op multiplayer mode for The Darkness II that can be played with up to four people. The story of Vendettas runs parallel to the events of the game’s single-player campaign, and features a cast of characters with unique abilities and histories tied to the Darkness.

Key Game Features

  • Quad-wielding Chaos – Slash, grab, and throw objects and enemies with the Demon Arms while simultaneously firing two weapons, adding a new dimension to the FPS category
  • Harness an Unstoppable Power – Master the Demon Arms and summon the powers of The Darkness for even more explosive gameplay
  • Kill the Lights – The vicious powers of The Darkness manifest only in the shadows so use the environment to your advantage and watch out for enemies who will use light as a weapon
  • An Intense and Personal Journey – Experience a dark, twisted and gripping story written exclusively for the game by acclaimed comic book author Paul Jenkins whose credits also include The Incredible Hulk, Wolverine, and the original The Darkness game
  • Distinctive Graphic-noire Style – Graphic novel shading and color combined with the dramatic lighting of film noir pays tribute to the source material and brings the pages of the comic series to life. Inspired by the popular comic book series created by Top Cow
  • 4-player Co-op – The Vendettas co-op mode features 4-player support, as well as a separate story and unique characters with abilities tied to the Darkness

Additional Screenshots

The demon arms of Jackie Estacado devastating an enemy in The Darkness II

Master the use of Demon Arms.
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The Vendettas co-op game mode from The Darkness II

4-player co-op mode.
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Quad-wielding in The Darkness II

Quad-wield combat abilities.
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A Darkling minion attacking an enemy in The Darkness II

Utilize your darkling minion.
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2 thoughts on “The Darkness II

  1. 33 of 36 people found the following review helpful
    3.0 out of 5 stars
    Visceral Multi-Tasking!, February 12, 2012
    By 
    Poisoned Blade (California) –

    = Fun:4.0 out of 5 stars 
    This review is from: The Darkness II (Video Game)

    Ever wish you had another pair of arms? How about a pair of superhuman bloodthirsty demon arms that can rip a door off of a car or throw a metal pipe through a goon and stick him to the wall? That would leave your hands free to dual wield machine guns! With Darkness II, this is what you get.

    Story: 7/10
    This game picks up after the traumatic events of Darkness. Jackie, a mob boss with demonic powers deals with the loss of his true love. The game begins with a rival hit squad trying to take Jackie out. Critically injured, he must summon the Darkness to survive. As Jackie seeks revenge, he discovers that this is more than just a simple mob hit and it involves supernatural forces. Unfortunately, the story is told very deliberately and slowly. There are cut scenes within the missions, but there are also long segments of the game where Jackie is in his mansion and has to walk from ‘family member’ to `family member’ and ask one question. This can get a bit tedious. Mansion aside, the story is fairly complex and moves well as you progress through the game.

    Gameplay: 9/10
    Jackie’s attacks are pretty amazing. While he is in the dark, he’s got enough supernatural powers to fill up 4 skill trees. His demonic arms can rip enemies in half, while giving you a boost to your (health, powers, shield, or ammo) and interact with the environment. The arms can throw fan blades, poles, heavy objects, or use car doors as riot shields.

    Jackie also has two other types of magic attacks. He can summon a swarm of insects that distract and harm enemies. He can also infuse his bullets with dark energy allowing them to seek targets and shoot through walls. Both of these powers work on a cool-down timer. Occasionally, Jackie can throw a black hole at his enemies which sucks them into oblivion.

    Jackie replenishes his health by eating the hearts of his victims. So, the dead bodies are a commodity. But if you insta-kill them with a black hole or darkness enhanced bullets, the bodies are completely destroyed. So, you need to use your powers strategically.

    Unfortunately for Jackie, the enemies figure out his weakness and start carrying lights and placing generators all over the place which negate his powers. Jackie can shoot out the lights or destroy the generators with an arsenal of weapons. He is armed with two small weapons (pistols, submachine guns) and one large weapon (assault rifle or shotgun). With a gun equipped, the Left Trigger looks down the sights and the right trigger fires. At any time, he can dual wield the small arms. With two guns equipped, the triggers fire the weapon in the corresponding hand. This is less accurate, but sprays bullets all over the place.

    The enemies consist of armed goons with firearms, melee weapons, magic attacks, or supernatural creatures.

    For the most part, Jackie runs and guns while trying to make the levels as dark as possible. It sounds simple, but the death animations are really satisfying.

    Levels: 7/10
    There are three types of levels: Kill Enemies, Fight a Boss, Diet Stealth. Unfortunately, these are repetitive. In the basic levels, Jackie battles his way through linear levels and fights enemies. There really isn’t much variety in the enemies. Most have guns, some have lights (negate your powers), some have shields, some have a whip which knocks the guns out of your hands. That’s about it.

    The Boss fights usually consist of a boss who shoots at you and summons goons while teleporting from platform to platform. Unfortunately, almost all of the boss fights in the game are identical to each other.

    There is a bit of stealth in the game where Jackie possesses one of his demonic pals. His pal dies in light, and takes damage from bullets, but heals rapidly. In this form, the player can sneak up on guards and insta-kill them. If you get killed, you just respawn and all of the enemies that you have already eviscerated stay dead. Even if you are terrible at stealth, this is really forgiving.

    Graphics: 8/10
    The game looks like an Image Comic come to life. There’s good variety to the levels. The visual effects are well done and compliment the art style. The characters look and animate well, even though they’re stylized.

    Sound: 8/10
    The voice acting is good and the sound effects bring the action to life. You’ll hear lots of gunfire, screams of the dying, and explosions. Oh, and mob humor, too.

    Replay Value: 5/10
    The game is ONLY 5-6 HOURS! If you finish the campaign, you can play again with all of your powers on a different difficulty level. Your second time through will take about 4 hours. The game is very linear and full of skippable cutscenes. But when you skip them, you only skip one line of dialogue at a time, so it feels tedious.

    There is also an assassination game where…

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  2. 13 of 17 people found the following review helpful
    5.0 out of 5 stars
    Unleash the Darkness, February 8, 2012
    = Fun:5.0 out of 5 stars 
    This review is from: The Darkness II (Video Game)

    I had begun to forget how much fun videogames could be. Shooters especially. The genre is just so uninspired it seems. It feels like the market is flooded with Call of Duty clones and I don’t see that trend changing any time soon. I really loved playing RAGE last year but even that was a pretty derivative game, no matter how tight the shooter mechanics were. The Darkness II is a beacon of hope. The shooter genre isn’t doomed to endless, uninspired knock offs. Not yet at least.

    Let me start by saying that I enjoyed The Darkness. I liked it but I didn’t love it. There were some cool ideas and an interesting story to be told but it didn’t grab hold of me and thrash me into submission. The Darkness II, I’m glad to report, is exactly what I would ask for in a sequel. The story of The Darkness II finds Jackie Estacado, anti-hero of the first game now the head of mob. It has been two years since Jackie last allowed the Darkness to crawl out of its cage and he has had time to mourn the loss of his love, Jenny. Out of nowhere a hit comes down on his head and Jackie is forced to unleash the Darkness to defend himself and those he cares about. The story of the first game was an origin tale, the explanation of how Jackie came into this evil power and why he uses it. The story of The Darkness II is a much more intimate experience, as Jackie lives through the guilt of what happened to Jenny. For a game with such hyper-violence it is really unique to find such a soft, sweet side. The player relives memories through Jackie’s eyes and it’s not difficult to see why he fell in love with Jenny to begin with. Jackie’s dialogues in between missions are also very telling of his personality. He may be a cold blooded killer. But he has a heart. The story also introduces The Brotherhood, a group of fanatics obsessed with obtaining the Darkness for their own schemes, at whatever the cost. I liked this inclusion of an enemy that new the true nature of the Darkness because it made them a lot more challenging to deal with than simple mobsters. The voice acting is fantastic, especially the voice of the Darkness – it is as creepy as ever, and a thumbs up to the voices of Jackie’s darkling buddy and Johnny Powell.

    Now for the gameplay. The Darkness II finally disproves the theory that developers have to leave the main protagonist as hollow as possible in first person shooters so that the gamers can fully immerse themselves. This is just lazy storytelling and don’t let anyone tell you differently. The Darkness is a game of two parts. Light and dark. Players experience the tender heart of Jackie when he is around Jenny and Aunt Sarah. But then players go out and start shooting guys and flinging fan blades at them with one demon arm while decapitating them with the other demon arm. In The Darkness II you quad-wield and your survival depends on it. At first it can seem a bit much to keep track of, grabbing things and throwing things and slashing and shooting all at once. But once you learn to multitask you will feel like a God. It’s intoxicating. The Darkness becomes an extension of your will and soon you are slaying rooms full of enemies with gleeful abandon. There is an upgrade system to tailor the combat to your preferences and the point system that pays for your new abilities will encourage you to perform gruesome executions. The game is bloody. But due to a smart move on the developer’s behalf, the cell-shaded comic style graphics make all the gore less disgusting. This time around the enemies have their own supernatural weapons at their disposal, a noted improvement over the last game.

    Multi-player. I’m not usually one for multi-player, co-operative or competitive, but The Darkness II offers a really cool co-op experience that actually goes so far as to enhance the single player campaign. There are four unique characters to play as, each with a special Darkness imbued weapon, and success in co-op will require making full use of each.

    Final remarks. The campaign is about five or six hours, standard campaign length for a shooter these days. This isn’t a good thing but I’m not going to dock points for it either, when every other shooter that comes along is the same length with half the fun. And that assumes you find all the relics on your first go around which I doubt you will. I’m not much of a collector when it comes to in-game trophies but the relics offer really really cool insights into the lore of The Darkness franchise. Oh, and on one of the review sites I read the critic had problems with bugs and glitches. Now maybe I had a really lucky play through but I didn’t experience a single one. So as far as I’m concerned docking points for lack of polish seems a little silly.

    If you liked the first game you will love The Darkness II. If you loved the first game you will want to marry The Darkness II. Annnd if you’re just looking for something to break up the mundane tedium of Call of…

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