Phoenix Wright: Ace Attorney

  • Low Price Guarantee
  • Free Super Saver Shipping
  • One-Day Shipping

Phoenix Wright: Ace Attorney

FEATURED Phoenix Wright: Ace Attorney

  • Five cases to take on and win, to reveal dramatic, stunning, and even comical court proceedings
  • Use both screens to investigate crime scenes, question witnesses and present shocking evidence
  • Present findings from the investigation, listen to testimonies, examine witnesses, and determine the truth to prove your client’s innocence

Not everyone is innocent until proven guilty! Players star as a defense attorney, who must prove his seemingly guilty client’s innocence no matter how dire the circumstances may seem. The game presents twisting storylines and intriguing gameplay in a comical anime style. Players must collect evidence, weed through inconsistent testimonies, and overcome corrupt agendas to ensure that justice prevails.

  • Other Recommendations
  • Best Selling Products
  • Product Reviews
  • Feedback

2 thoughts on “Phoenix Wright: Ace Attorney

  1. 258 of 266 people found the following review helpful
    5.0 out of 5 stars
    Phoenix aces it., October 12, 2005
    By 
    Lestor neeker Wong (Singapore) –

    = Fun:5.0 out of 5 stars 
    This review is from: Phoenix Wright: Ace Attorney (Video Game)

    Once in a while, a Japanese game gets translated, takes the scene by storm, and makes people wonder why it didn’t happen earlier. Phoenix Wright: Ace Attorney has the potential to become such a game. Originally released only in Japan, “Gyakuten Saiban” (loosely translated as “reversal judgment”) is a popular legal simulation game for the GBA that gives you a chance to become a defense attorney. The series has already spanned three instalments, with one more being slated for release for the Nintendo DS next year. Before that happens, however, Capcom released “Gyakuten Saiban: Yomigaeru Gyakuten” in September to pave the title’s transition from the GBA to the DS. The game included a fully translated English version, which is eventually released in the US as Phoenix Wright: Ace Attorney (PWAA) recently.

    So, what really is PWAA? Well, it’s basically a point-and-click adventure game that is set in a legal background. As rookie lawyer Phoenix Wright, you’ll take on five cases in this game, which includes four from the first Gyakuten Saiban game, as well as a brand new case that was created with the features of the DS In mind.

    The game takes place primarily in two platforms – investigation and court proceedings. In the earlier scenario, you go from place to place, talking to people and examining crime scenes to gather evidence that may be important in proving your client’s innocence. Although the investigation process could be tedious at times, it’s never dull since the game throws up so many colourful characters and stereotypes to keep you busy with. Also, despite a large number of items to examine in the various locales pertaining to a certain case, the game is rather helpful as it automatically includes all evidence that will somehow have some bearings on the case. This means that you’ll never really need to wonder what’s useful and what’s not, thus reducing information overload. It also essentially leaves you with the task of finding out why these evidences are important, which gives the game a better focus.

    Information that you gather during the investigation will be added to your court record, which is one of your greatest weapons in court. The court record also provides additional information about the evidences that are collected. For example, you may score an autopsy report from the detective in charge of the case, but it’s only when you look into this report in the record that you’ll get a summary of the contents. This applies to most, if not all the evidences at your disposal, and because of that, reading the court record becomes an important task that you should never forget. The game also has the knack of turning the most insignificant looking clue into a decisive one, so you should take heed that a screwdriver, for example, could turn out to be that one clue that nails the truth for you in court.

    During court proceedings, apart from coming against prosecutors who’re eager to convince the judge that your client is guilty, you’ll also come face-to-face with witnesses who can either make or break your defense. You’ll get to cross-examine these witnesses as well, which is where the fun really begins. Almost every testimony you come across in this game has some weakness or two, which you can exploit to turn the tide in your favor. Each testimony is broken down into statements, and each statement allows you the opportunity either to press for more information, or object by presenting a contradictory evidence. While this may sound easy, finding the exact evidence to present could still be a tricky task if you don’t follow the case closely. Of course, being good at solving puzzles of this nature helps a great deal, but the cases are all designed in a logical, though linear, fashion that even those who’re not exactly quick-witted can guess the killer if only they exercise some diligence and commonsense.

    Now, as there’s usually only one correct objection for each testimony, it’s entirely likely that, when confronted by a bottleneck, you eliminate incorrect choices by simply presenting everything in your record if no form of restriction is set. To prevent this possible abuse, the game has a penalty system that reduces your “health” if you present a wrong objection. The health gauge is represented by exclamation marks on the screen. Each incorrect objection will lead to a dramatic explosion of one exclamation mark. Do this for five times, and you’ll be greeted with the game over screen. While this may sound harsh, it actually encourages you to spend time thinking through the cases, which should in turn lead to a more satisfying gaming experience.

    Now, there seems to be so many things to do in the game, so the controls must be pretty complex? Well, not exactly. In fact, the controls of PWAA are so user-friendly, you can play through the game without even using the buttons on your DS at all. Every action can be performed by clicking the respective…

    Read more

    Help other customers find the most helpful reviews 

    Was this review helpful to you? Yes
    No

  2. 96 of 103 people found the following review helpful
    5.0 out of 5 stars
    Who could object to this?!, October 28, 2005
    By 
    Matthew Marko “Matthew Marko” (Omaha, NE USA) –
    (VINE VOICE)
      
    (REAL NAME)
      

    = Fun:5.0 out of 5 stars 
    Amazon Verified Purchase(What’s this?)
    This review is from: Phoenix Wright: Ace Attorney (Video Game)

    There is a wonderful review of Phoenix Wright already up on Amazon, so I don’t feel the need to go so in-depth with my explanation. I just want to cover some things I think about this amazing game, and give you a second opinion of sorts.

    American’s don’t seem to normally fare well with text-based games. There’s just something about having to sit and read and select choices that has the average american teenager running for the hills.

    As such, I was amazed when I heard this game was coming to the States. There are dozens (if not hundreds) of this genre in Japan, but the US hasn’t seen many of them. Yet, with the oddities of the DS and the growing interest in obscure Japan-only games among a certain cross-section of the gaming demographic (see Katamari Damashii, Wario Ware, Feel the Magic, or even such things as DDR or Para Para Paradise [okay, that last one not so much, but I’m a big fan]), publishers seem willing to take the risk a bit more than they would.

    And so we have a slew of strange text-based games. There’s Sprung that came on release (a very, very simple point and click text game, but actually it hardly counts, seeing as it’s from a Canadian developer), and then the puzzle/text adventure Trace Memory (which I enjoyed, too), and now Phoenix Wright. While the others were fun, Phoenix blows them out of the water with one thing: style.

    I’m not just talking about the anime-inspired art. No, I’m talking of the energy of the scenes and the stories, the various characters and charicatures you meet through wonderful dialogue, the forcefulness of the flow of the courtroom scenes, and just the overall feeling of giddiness underneath the suits of Phoenix and Edgeworth.

    The plots here aren’t groundbreaking, but they’re of similar quality to your average Law and Order or CSI, and personally I think they’re a lot cleverer, as they know they’re melodramatic and revel in it with a cheesiness and sly humor that those shows with their self-imposed seriousness lack.

    Yes, like all text-games it’s fairly linear (though that’s sometimes hard to tell), and the exploration/investigation parts where you visit scenes and talk to witnesses/suspects can drag a bit, but it’s a text-game, and these are typical drawbacks. But when in the courtroom, Phoenix Wright pops with energy and power, turning legal proceedings into battles of wills with the prosecution (the wonderful Miles Edgeworth, who I want to see more of if there’s a sequel) and the witnesses (a certain witness in Chapter 3 is memorable, a hilarious female that floors even Edgeworth).

    These courtroom battles are over the top, with effects that seem more in keeping with a samurai duel than a trial, but it works in a way that is surprising and entertaining. For a text adventure, Phoenix Wright has more energy and excitement than any cookie-cutter action game out there.

    And it’s lengthy, too. The first case is short and quick, and leaves you wondering whether or not this game will be disappointingly short in the end (the one drawback to Trace Memory, though one wonders if these are even the same genre). Yet, each chapter gets longer and longer, until they become multi-day cases with witnesses and investigations stretching on as new facts unfold in the courtroom. Trust me, length isn’t an issue, though you might end up beating it quickly just because you play it that much.

    Phoenix Wright is a remake of an original game of three for GBA in Japan, and hopefully this game will prove to Capcom that there’s a market for these things in America now, and all us English-speaking peoples can have a chance to experience more Wright. C’mon, give it a playthrough. It’s worth picking up, and so long as you don’t mind reading, and like entertainingment, and aren’t put off by the idea of playing a lawyer in a courtroom melodrama, you’ll love it.

    If you’ve never played a game like this, this is the title to try. It’s better than any I’ve ever experienced, and I can’t recommend it highly enough as one of the best games on DS, period.

    Help other customers find the most helpful reviews 

    Was this review helpful to you? Yes
    No

Share your experience about this product