Mega Man – Nintendo NES

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Mega Man - Nintendo NES

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2 thoughts on “Mega Man – Nintendo NES

  1. 1 of 1 people found the following review helpful
    5.0 out of 5 stars
    The original Mega Man that started it all…, October 31, 2012
    jdealy999 (Carson City, Nevada) –

    = Fun:5.0 out of 5 stars 
    This review is from: Mega Man – Nintendo NES (Video Game)
    I became a Mega Man “freak” back in 1991. The moment I played this game, I never looked back. Although the Mega Man series would become very successful over 25+ years, this particular installment has one of the best soundtracks EVER. Each level, including the Dr. Wily levels, has too-awesome-for-words music that you will want to hear over and over again. I’m also in awe of the sound effects. It would have been really nice if Capcom had released a CD soundtrack comprised of the Mega Man series.

    Although there is no level that I didn’t like, my favorites in particular are Bomb Man, Cut Man and Ice Man. And of course, the most satisfying part of ANY Mega Man game is facing Dr. Wily! Unfortunately, Energy Tanks weren’t invented yet, so he is extremely difficult to beat! I used Elec Man’s weapon to easily do the job.

    Each sequel from here on out would become better and better. Mega Man 3 and Mega Man 5 are my actual favorites of the series, for obvious reasons. But for any newcomer/gamer who hasn’t tried even ONE Mega Man game yet, what are you waiting for?? Download it for your Wii or Nintendo 3DS — you won’t be sorry!


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  2. 1 of 1 people found the following review helpful
    4.0 out of 5 stars
    Mega Man’s first adventure and a pretty good game, if a little rough around the edges, October 31, 2007
    Mike London “MAC” (Oxford, UK) –

    = Fun:4.0 out of 5 stars 
    This review is from: Mega Man – Nintendo NES (Video Game)

    When Capcom released MEGA MAN (or ROCKMAN in Japan), they could have had little idea that they just launched their biggest franchise, nor would it be possible for the buying public to realise this character would go on to become the most prolific game character ever.

    His first game, an action platformer from 1987, famously introduced the concept of chosing your own order in which to beat the stages. Not only that, when you defeat the boss of that level, you get his/her powers, and can use these powers against other robot masters. While the weaknesses had some logic in them in the first three games, as it is based off the game Paper, Rock, Scissors, the further we got along in the MM series the less that analogy really worked (seriously, why is Tomahawk Man in MM VI weak too ?). While the game itself is pretty linear, MM still gave the players a rather remarkable sense of freedom in the 1980s. While the concept has since been beat to death, if you’re from that generation of players you can’t help but appreciate MM’s rather daring game play. But that doesn’t mean it’s a perfect game. Not by a long shot.

    The game has some of the most notorious cover art in video game history. The cover art has absolutely nothing to do with the game, and Mega Man looks like a forty five year old man holding a gun in some bizarre futuristic place.

    Like most franchise that began in the 1980s (Castlevania, Metroid, Kid Icarus, Ninja Gaiden, Mario, The Legend of Zelda, and several others), this first game may seem a little bit rough compared to later installments. While arguably SMB could be released in today’s game market with little or no changes, games like Metroid, the first Zelda, and this title would never be released without some significant revisions. Metroid has no automap, and you’re left wondering around this labyrinth maze with little or no direction where to go. Zelda has the same issue, though instead of a maze it’s a large overworld, and it’s damn near impossible to find all its secrets without referring to some type of map or game guide, which in the 1980s were hard to come by if you didn’t have a subscription to Nintendo Power (the essential gaming magazine of the 1980s). Metroid is a particular favorite of mine, particularly for the lack of auto-map, but for those professional critics who criticize its game play, the original LEGEND OF ZELDA is just as unforgiving and obtuse at times. Still both are great games.

    Mega Man is the same way. There [are undeniably some great parts to the game, but it’s a little rough around the edges by today’s standards, like most games of that era]. Overall, the game’s difficulty is rather high, especially in the last stages. And, like Zelda II, the game difficulty also has just some plain cheap shots to it. If it weren’t for the Magnetic Beam, I would probably never get past the last half of the Ice Man’s stage (which involves jumping from platform to platform, dodging shots). You can be standing directly on the platform, in the dead center, get shot and get knocked off or fall through to your instant death. Even with Mega Man’s infamous recoil he should be knocked that far back. Guts Man’s roving platforms at the beginning of that stage are also rather notorious.

    Speaking of the Magnetic Beam, all six NES titles have special items that you must use to further advance in the game. From MMII on, you would get said item after defeating a particular robot master. In this game, however, the item is in plain view in the Elec Man stage, though you must have defeated Guts Man and use his weapon to throw away the blocks that keep Mega Man from getting the item. You may or may not pick it up. But here’s the trick. You must have it to get past a certain area in the opening stage of Dr. Wily’s castle. The game is rather cheap like that.

    Other difficulties include lack of Energy Tanks as well as no password feature. That means every time you turn on the game you must start all over. Now, this problem has since been alleviated with the game’s release on the MEGA MAN ANNIVERSARY COLLECTION. But if you’re playing on an original NES, well, good luck.

    Back in 1987, most gamers were still going for high scores, and so MEGA MAN, the only game in the entire (massive) franchise to do so, has points and keeps score. Anyone who gets a high score on this game I do admire, as when you run out of lives you die, and given the game’s difficulty, you will end up losing your accumulated score quite often. Still, there’s no high score keeper, and you don’t get anything for high points. Overall, this feature feels much more like a relic of its time, and very much feels like the high score feature was simply tacked on to an already existing game. The high score serves no real function, and Capcom wisely disregarded it when they made MEGA MAN II.

    The game also features different graphics for the…

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