Hitman: Absolution

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Hitman: Absolution

FEATURED Hitman: Absolution

  • Contracts Mode-Create your own custom hits by choosing the level, targets, weapons and the rules of assassination in an innovative new online mode where created contracts can be shared and the money that you earn will unlock weapons, upgrades and disguises
  • Freedom of Choice – Stalk from the shadows or rush in guns blazing thanks to fully-evolved game mechanics and a sophisticated AI-System that responds realistically to every tactic you employ
  • Experience a Living, Breathing World – Robust and memorable characters spring to life on the screen with an outstanding cast of Hollywood performers, ensuring every moment becomes a story in HITMAN: ABSOLUTION
  • Disguises – A huge variety of disguises, you can impersonate your victims and blend into the world around you, affording you new actions, options, and the element of surprise
  • Instinct Mode – Predict enemy patrols, identify weapons and escape routes, and temporarily enhance your disguise–even engage in ?Point-Shooting,? making full use of your skills as an expert marksman to clear entire rooms with stylish efficiency

HITMAN: ABSOLUTION follows The Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.

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2 thoughts on “Hitman: Absolution

  1. 37 of 40 people found the following review helpful
    5.0 out of 5 stars
    47 Unleashed, November 22, 2012
    By 
    1Dub79 (Fairburn, Ga.) –

    = Fun:5.0 out of 5 stars 
    This review is from: Hitman: Absolution (Video Game)

    Back in 2006, many of the Hitman lovers enjoyed the last Hitman title, Blood Money for the last-gen consoles. The gameplay, story, and especially, epic ending of the game left Hitman fans wanting more. Unfortunately, no Hitman game was in sight. Then, in 2009, Square Enix announced they were in development of the FIRST Hitman for the current-gen consoles. After six years, since Blood Money, Hitman is finally upon us. After watching many videos, I was surprised to see the game is a 180 from its last-gen editions of Hitman . Not only have it obviously changed, graphics-wise, it changed gameplay-wise, as well. The question is, are these changes for the better?

    CONTRACTS: This is a new addition to the game, which allows players to choose their own targets to take out. Plus, the player can also choose what weapon to use and how he may go about taking out the target. For example, a player can choose to take out a target, but NOT be seen by anyone, when doing so. This achievement will earn the player money for purchase of new disguises, weapons and upgrades. During the campaign, it is best to find as many weapons, items, and disguises as possible, so they will not have to be purchased in this mode.

    GAMEPLAY: The game is powered by the Glacier 2 engine, which is highlighted by the physics of CPU AI movements. The movements of 47 are very swift and responsive. In fact, many of 47’s movements can be compared to how Sam Fisher’s movements are in the Splinter Cell games, which means players can now access cover and look around at a 360 angle. I would also compare the sneaking around to the Metal Gear games, as well. In this game, there are just SO many ways to go about taking out a primary target. On one level, I was given the option to take out a target in 12 different ways. That way could be by taking him out, wearing various disguises, taken him out quietly, poisoning his food, blowing his car up or taking him out with guns blazing. Not to mention, players can get reward for doing so, which enhances the replay value of this game, like no other Hitman title.

    What separates Absolution from the previous Hitman games is an increase in interaction. Players do not have to rely solely on weapons to take out enemies, anymore. Unlike the previous Hitman titles, 47 can now use hand-to-hand combat, as well as face-to-face combat tactics. These are cool because he can punch someone. However, the enemy may counter the attack. When this happens, a button icon will show up at random ala Heavy Rain, which prompts 47 to make another attack and eventually land a lethal blow to his enemy. If not done promptly, 47 might be taken out by an enemy with his OWN counter attack. Also, 47 can use surrounding objects to down foes, as well.

    While playing through a level, many items can be picked up and used to distract or eliminate enemies. For example, 47 may see a book. Well, the book can be thrown to distract an enemy, so 47 can sneak by him. Also, 47 can that very book as a weapon, as well. Deadly weapons can be used in the same fashion. Nothing is cooler than seeing 47 throw a knife or an ax at an enemy’s head. Speaking of weapons, there are many guns that are available in each level of the game, either by finding it or disarming and enemy. When collected, the weapons will be saved and can be used in contract missions. This also applies to acquired disguises, as well. The only downside to Absolution is 47 can no longer choose acquired weapons, prior to starting a level during the campaign.

    If 47 has to take on multiple enemies, no problem! Prior to firing a weapon, there is a new feature called Point Shooting, which allows 47 to mark multiple enemies and take them out with precision ala Tom Clancy’s Splinter Cell Conviction. When this is done, the game will go into slo-mo and 47 will automatically take out those marked enemies. 47 can also climb and hang onto structures. What’s more exciting are 47 can now take enemies over the edge or shoot, while standing on them.

    The use of disguises has been a trademark of Hitman games. However, in Absolution, they must be used with more caution. For example, if a guard disguise is picked up, it will likely work. However, it is best not to get too close to other guards wearing the same uniform. With that being said, there is a new Blend-in mode. This can be activated, while passing guards. When this is activated, the screen will dim and the game will go into slo-mo. While this is happening, 47 will not look surrounding enemies’ eye-to-eye, when passing them. Timing is critical, when activating the Blend-in mode. In addition, he can also “hide”…

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  2. 47 of 56 people found the following review helpful
    5.0 out of 5 stars
    40 hours in…as satisfying as a stealth headshot, November 26, 2012
    By 

    = Fun:5.0 out of 5 stars 
    Amazon Verified Purchase(What’s this?)
    This review is from: Hitman: Absolution (Video Game)

    I’m a rabid consumer of stealth, action and roleplaying games and pre-ordered this game several years (yes, YEARS) ago. I’ve played all the previous games in the Hitman series and am perhaps one of the rare hardcore female fans. The combination of elegant stealth, creativity, and guilt-free mayhem has always really appealed to me! I’ll keep this short for those who would rather be sneaking with their fiber wire. My overall rating is 4.5 stars out of 5, but my ‘fun’ rating is pure 5 stars.

    The Good

    1. Many, many hours of gameplay for those with perfectionistic tendencies about their hits. A few of the challenges (our of ~250) felt a bit grinding, but in general the challenges were extremely fun to beat and added a lot of replay to the game.
    2. The spirit, and original voice actor, of Agent 47 is still there. Big plus. Sure, he’s been slicked up in high-def, but the same cold-as-ice deadpan voice and distant demeanor is captured.
    3. Don’t expect a mimic or reboot of past Hitman games. The bar has been raised in video games since 2007, and Absolution integrates novel gameplay like ‘spy vision’ (think Dishonored and the new Batman games) and ‘slowed-time shooting’ (think Red Dead Redemption). The new additions more than make up for the loss of extensive weapon customization (although you can do this to some extent in the ‘Contracts’ play mode).
    4. Beautifully rendered environments and stunning cutscenes. My PS3 was obviously at the limit of what this gen of consoles can do.
    5. Interesting and well-planned contracts – essential of course! A couple times I had to pause the game after laughing for a while about an ingenious…er…success.
    6. Hilarious, tongue-in-cheek dialogue*. There must have been hundreds of mini-conversations throughout the game.
    7. Some new fun weapons, like the katana and proximity mines.
    8. Great sound/music that is often particularly appropriate to certain actions/events. The developers really knew how to maximize the tension through the soundtrack.
    9. Amazing crowd AI. You can hide in a small crowd, but it will eventually move and disperse randomly.
    10. Never crashed, after 40 hours so far. Taxing graphics too! Take that Bethesda!

    *exceptions noted below

    The Bad

    1. There’s a lot of gratuitous and rather lame examples of sexism. Some of it didn’t bother me, like the latex-wearing killer nuns. That sits firmly in the realm of crazy video game fantasy and was just kind of funny. Other references and dialogue in the game bothered me a lot. For example, all bathrooms are men’s rooms, complete with condom dispensers branded ‘Its a Man’s World.’ Women are either strippers and sluts, or stupid, helpless sheep. Breasts reach epic proportions and the character development is nil. References to ‘going home to my b!#&h wife’ and ‘popping nuns’ were also a bit questionable. After playing games like Mass Effect 3 and other women-positive games, this type of ‘let’s set a level in a strip club’ seems really outdated and almost a little sad. Did they think the game wasn’t good enough without the T&A and demeaning dialogue?
    2. Overt homophobia in some of the dialogue, especially when the main character is standing close to another guy. See above reference to outdated/sad.
    3. You don’t get paid for doing the storyline hits. There was something kind of satisfying about seeing your bank account grow in the previous games. Hits in the ‘Contracts’ play mode do pay.
    4. The villains just didn’t seem villainous enough and the NPCs were flat.

    The Meh

    1. The story was a bit boring, but the engaging missions and challenges made that not matter so much. The story seemed like window-dressing to the heart of HA – the cold and stealthy pursuit of the perfect kill.
    2. Some glitches in the AI like floating bodies, guns. This was rare. A few times I was unable to interact with an item.
    3. I bought some of the DLC guns and disguises before realizing you can’t use them in the main game. Doh!
    4. A couple times, the story made 47 seem a bit too ‘soft.’ I like my contract killers cold, thank you.

    Overall, a very enjoyable game with a few flaws that I hope the developers will heed for the next game. I can’t wait to see what will be possible with the franchise on the PS4!

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