Castlevania

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Castlevania

FEATURED Castlevania

  • Count Dracula has once again weakened the seals of his tomb, and the Belmont family is getting anxious
  • Choose between 2 brave vampire-slaying characters in this crusade against the forces of evil
  • Search castles filled with dark corners, winding staircases, and other gloomy places
  • 28 different areas to explore and 4 different special items to fight with
  • For 2 players
  • Media Type: Cartridge, Famicom Disk System
  • Number of Players Supported: 1 Player
  • This is a side-scrolling platform action game. The player takes the role of Simon Belmont, who is able to jump and crack his whip directly in front of him.

Castlevania (キャッスルヴァニア Kyassuruvania?), known as Akumajō Dracula (悪魔城ドラキュラ Akumajō Dorakyura?, lit. Devil’s Castle Dracula)[1] in Japan, is a video game series created and developed by Konami, centered on the Belmonts, a clan of vampire hunters, and their fight with Dracula.
The series debuted in Japan on September 26, 1986, with the release for the Family Computer Disk System (FDS), followed by an alternate version for the MSX 2 platform on October 30. Although the MSX 2 port (localized in Europe and Brazil as Vampire Killer) was released first outside of Japan, the series did not receive wide attention outside of Japan until the FDS version was ported to cartridge format for the Nintendo Entertainment System and localized for North American and European releases of Castlevania in 1987.[citation needed] The series soon became one of Konami’s flagship series.

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2 thoughts on “Castlevania

  1. 20 of 23 people found the following review helpful
    5.0 out of 5 stars
    VAMPIRE KILLER!!! THE ORIGINAL IS STILL THE BEST, August 3, 2004
    By 
    The Cool Guy (The City, USA) –

    = Fun:5.0 out of 5 stars 
    This review is from: Castlevania (Video Game)

    Here is where it all started. You, Simon Belmont, must journey into the heart of Castlevania to destroy Dracula once and for all. Well, the original is still the best!

    STORY: 5/5. Great story! Go in. Kill all who oppose you. Very simple and easy to understand.

    GRAPHICS: 5/5. Incredible! Remember folks, this was the NES. When this came out, these graphics were top-notch. Sure, they made some better graphics for the NES later on, but this was when the Nintendo had very few titles to choose from. Coolest Graphics: Death and Dracula.

    MUSIC: 5/5. The music is one area where this game really shines. It starts out good at the beginning with the classic “Vampire Killer” track. Each level has its own music and it is all good. One 8-bit tune from anywhere in this game kicks “Harmony of Dissonance”‘s butt anyday.

    HERO: 5/5. Here we had a guy with a relatively normal name: Simon. I mean come on, this is a hero we could RELATE to. This was no wimp like some of the other Belmonts have turned out to be.

    PLAY CONTROL: 5/5. I am so sick of all these CHUMPS complaining, “Wahhh, wahhh, there’s no midair jump control! Wahhh, wahhh, the controls are sluggish…” To all of you GIRLIE MEN, I say to you, “Get a life!” You know what? Sorry people, but midair jump control does not exist in real life. Once you leave the ground, you really don’t have much say in what happens next until you hit the ground. And the controls in this game are tight. They are straight to the point. Left goes left. Right goes right. B does a weapon. B+Up does a special weapon. A jumps. Up and Down go up and down stairs. What’s not to love about simple controls that are economical and make sense? Nowadays you have to have a freakin’ college degree to figure out what all the buttons do on the controllers we’ve got now.

    STYLE: 5/5. The mood and style of this game are killer. Who wouldn’t want to crawl around a creepy castle and whack a few bats with a whip? That’s just good wholesome fun right there. And who wouldn’t want to hit a giant head over and over? That’s great stress relief. The mood of this game is just right. It is about as scary as games like that got back then.

    GAMEPLAY: 5/5. The gameplay is absolutely great. There was nothing else like it at the time. It created a new style of play all it’s own, and the games that followed and copied it such as Ninja Gaiden really shined.

    CHALLENGE: 5/5. Let’s be blunt here. This game is difficult. It will not be beaten on your first try. But all of you WIMPS and CRYBABIES out there who to complain about that need to take your stupid complaints somewhere else. Hey, we used to spend $40 to $50 bucks on these games, remember? If you can beat the stupid thing in 2 hours, that would have been a total waste of money. Plus, the game is not THAT hard after all. I’ve beaten it, and I’m not the only one. The enemies all follow a definite pattern. The question is, do you have the patience to learn the patterns and earn that sweet taste of 8-bit victory in all its glory?

    FUN FACTOR: 5/5. This game rocks. This is the best game of all time. It is the best game ever created. There were no cooler games before this one, and there have been no cooler games since. And after seeing all the CRAP coming out these days, I believe that no one will ever create a cooler game. But this is more than just a game. It is a way of life. It is a gift from God to all mankind.

    HOW TO BEAT IT:

    The game is not that hard to beat. If you can get to the bosses, here’s how to beat them:

    1. GIANT BLOOD-SUCKING BAT. The first one’s a pushover. Just grab the axe and whack him. Any 5-year old can beat this one.

    2. BUTT-UGLY MEDUSA HEAD. Not too hard either. Just use the watch to stop her and then hit her with your whip. Or of you’ve got the holy water, use that.

    3. DOUBLE MUMMIES – THE LOST DISCO DANCERS. By this time, you may have noticed that the game has started to become a little more difficult. Not to fear, have confidence, young Belmont! For remember, you are a POWER PLAYER, an elite member of the NINTENDO FUN CLUB. It’s not hard to beat the mummies, even without a weapon. Here’s what to do. There’s a pork chop hidden in the room. Whatever you do, DON’T get it. You need that block to stand on. First, jump into the room. Walk to the center to activate the mummies. Then immediately walk back to the left and jump on top of the blocks where they can’t hit you. Wait for the mummy underneath you to walk to your right. When they are both a relatively safe distance away, stand on top of the lowest block (the one with the pork chop), kneel, and start hitting them. If they come close, jump back, wait again, and repeat.

    4. FRONK-EN-STEEN AND EAGER IGOR. If you have gotten this far, then you are doing pretty good. You’ve got what it takes to beat this game, my man. The best way to beat Frankenstein…

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  2. 8 of 10 people found the following review helpful
    5.0 out of 5 stars
    Ain’t nothing rare about CV except its quality., April 3, 2003
    By 
    Ed Oscuro “edoscuro” (Battle Creek, MI USA) –

    This review is from: Castlevania (Video Game)

    Rarely do we see a title like Castlevania. Only a handful of titles from the 8-bit and 16-bit eras really capture a simple idea so well.

    So is it old? Most certainly, and you can find a cartridge for a few bucks. Do the graphics look terrible? No–to the contrary, they’re consistently done and support the game’s mood perfectly. Is the music awful? Not a bit–the first level music is considered the best composition in video gaming by scores.

    Castlevania did get lucky, having the equivalent of a planetary alignment in the console gaming world. Nintendo had decided to port its Famicom Disk System games over to the U.S. with next year’s launch of the NES (1987 at this point) and would give them a more reliable format with the cartridge (instead of those intentionally cheap disks–in Japan the philosophy was to make the game affordable, but here they decided to avoid major repair headaches and went cartridge only). Here as in Japan, Castlevania was the first really popular third party game for the system on disk or cart.

    The fact of the matter is that Castlevania appears in no form until late in 1986, about a year after Ghosts n’ Goblins hit the arcades. Even the venerable style of Makaimura (G n’G again) is too focused on silly details than Castlevania (which is saying quite a bit). Whereas Makaimura mixes up the game mechanic and throws in a lot of unpredictable and mysterious elements, Castlevania’s seeming staid nature in fact borrows a lot from it. Instead of replacing the main weapon, a major headache for G n’G players, an inadvertent weapon pickup is manageable. Running to catch a flying key in G n’G is replaced in CV by the famous orb. It’s a matter of taste, but many people are attracted to CV over other games simply because it seems more manageable and less intent on stealing your (phantasmic) quarters, which G n’G seems to aim for even in its handheld incarnations.

    That’s only half of the story–less than half, as many other titles were ported over to the system. Castlevania was developed at a time when you really had no extra space or processing power for silly, complex game mechanics or terribly immersive storylines, and is restricted even further than many later games utilizing more storage space as Castlevania is stuck to the size of the original 128K disk (64K per side, that is). Castlevania is nearly the archetype of the 2D action game with a focus on evenly timed, choreographed gameplay that emphasizes strategy and feels nothing like button mashing. Is this due to its restrictions or in spite of it? It is hard to say.

    Unlike a legion of forgettable NES titles, Castlevania is truly the indispensable title.

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