Castlevania: Lords of Shadow Mirror Fate – Nintendo 3DS

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Castlevania: Lords of Shadow Mirror Fate - Nintendo 3DS

FEATURED Castlevania: Lords of Shadow Mirror Fate – Nintendo 3DS

  • UPC: 083717242123
  • Weight: 0.100 lbs

Castlevania: Lords of Shadow Mirror of Fate 3DS

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3 thoughts on “Castlevania: Lords of Shadow Mirror Fate – Nintendo 3DS

  1. 36 of 39 people found the following review helpful
    5.0 out of 5 stars
    Ignore The Jaded, March 26, 2013
    By 
    Delta

    = Fun:5.0 out of 5 stars 
    This review is from: Castlevania: Lords of Shadow Mirror Fate – Nintendo 3DS (Video Game)

    I’ve finished Castlevania: Lords of Shadow: Mirror of Fate twice now.

    The first time I played on easy mode and explored every intricacy of the castle, gathered every scroll and bestiary note and upgrade, and maxed out to level 18 with 100% and the extra cutscene in just under 12 hours.

    On the second runthrough, I went for speed and avoided every enemy possible, avoided all but one collectible which was located on an unavoidable chandelier and finished at level 14, 41% in 5:28. I had intended to play it on hardcore mode but it seems it only unlocks the mode for the game you already finished, and doesn’t let you start the new one on that mode or switch to it during play. I began on hard, but had to switch to normal for Act 2 and then easy for Act 3 as without more life, the reaver boss and then Dracula killed instantly with one hit and I couldn’t move on.

    I consider this to be the best Castlevania I’ve ever played. Everything about it sucked me in, obsessed me with the game, made it one of the most pleasurable and fun games I own.

    I can’t stress how flawed the negative reviews of this game are. They want it to be an RPG. More exploration. That’s fine but you can’t review a game based on what you want it to be, what you wish it were. You must address what the game is. This game is a perfect Castlevania game for those who played the original. You enter a castle, fight monsters, and jump from platform to platform. You don’t sell items, equip armor, or any of that. I understand you did in several games since. You don’t here. Deal with it.

    The focus in this game is on action. Good old fashioned jump and whip action. Now with bonus swinging and swimming! This is all handled in a manner far more advanced than the NES games of course. You have dozens of moves now, all taught or earned gradually as you play. You even get to perform “Fatalities” on many monsters. The variety in terrain and enemies is vast and at times surprising (Unless you’ve seen Lords of Shadow, to whose central castle this game is confined in scope). Mirror of Fate also adds a complex, clever story to the format, some humor, heaps of eye candy, rewarding side quests ala Metroid and more. The gameplay and tale are very much like LoS, and I imagine fans of that game will be in heaven here.

    Some fans of the more Metroidesque Castlevania games consider this one to have a lack of such quests, but I found the number just right to make it fun. As a linear action game, the original Castlevania had no such things at all, only slightly multidirectional levels. Mirror has all the fun of exploration without the time consuming and often tedious backtracking you find in many Metroids or “Metroidvanias”. You do get new weapons, items, moves as you level up but it happens naturally during the game. You don’t have to focus on it, just enjoy it as it happens and occasionally run back a couple floors to pick up something you couldn’t before. Why some people think “Linear” is always a negative is beyond me.

    Castlevania for NES did not play like Super Metroid of Final Fantasy 2(/4). For most players, it ended in level 3 when they threw the controller across the room in frustration at finally getting to the mummies and then dying. That was what difficulty meant back then. Mirror of Fate is rarely frustrating, if ever. Is it easier? Yes. Is that bad? Only for critics who spend 20 hours a day mastering the way they jump. And that’s who the negative reviews come from. In this game, you start near where you died. You lose little time. You aren’t punished with banishment to the start of the level. You can save and collect health regularly. Surely this has earned the wrath of the expert player who could beat every NES game. All 4 of them worldwide. I implore the casual player to ignore their complaints. I don’t care if this game is hard. I care that it’s fun. And it is.

    The replay value is high. I could start a new game this instant. I’ve read one review that criticized the 10ish hour gameplay (About how long I’d expect it to take for one casual playthrough). Absurd. The most enjoyable games in the world have taken under 30. Castlevania took 30 minutes if you played it through flawlessly. Added time came in the form of dying and doing it over again. And again. And again andagainandagain. So when I get an action platformer that takes 10 hours to finish without having to repeat long stretches of the same material, I’m in heaven. When it adds a dash of Metroid without making me backtrack 10 times for one health chest, I love it so much I write a review like this.

    Add to that a great story. A phenomenal story if you enjoyed Lords of Shadow. It’s complex, it’s smart, and while I generally hate cutscenes and easter eggs that only develop the story, I was fully engaged from start to finish even before knowing the Lords of Shadow tale. I coveted every scroll. I was so interested in…

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  2. 35 of 38 people found the following review helpful
    5.0 out of 5 stars
    Turn the Brightness Setting Up to 7 or Higher., March 7, 2013
    By 

    = Fun:5.0 out of 5 stars 
    This review is from: Castlevania: Lords of Shadow Mirror Fate – Nintendo 3DS (Video Game)
    This game is loaded with beautiful detail that comes through so much better when you turn up the default brightness setting (“5”) to a “7” or higher. OK, now that I got that out of the way, here is the rest of my review. The game is awesome, don’t believe some of the crappy reviews out there (I’m looking at you IGN). This game is essentially the old-school, pre-SOTN style of gameplay (think Castlevania 1-4 and Rondo) with a new, 3D, LOS skin and theme. It is a perfect blending of the old and the new, it all fits together beautifully. As long as you are not expecting an RPG-heavy hardcore Metroidvania-style Castlevania game, you will be very happy with this version. There are still some mild RPG elements, great upgrades to obtain and powerful skills to unlock so it will keep you motivated to keep exploring and playing all the way through. The graphics are beautiful, Dracula’s castle is loaded with great little details in the nooks and crannies. The 3D effects work really well, it is a pleasure to watch and play. Yes, the cut scenes are a bit cheesy and the story is kind of a throwaway, but come on, it is a Castlevania game, they all pretty much come down to “run through the castle, kill everything in sight and defeat Dracula”. Most of your favorite Belmonts make an appearance in this game. The music is fantastic and sets the mood for the game perfectly. My only slight complaint is that you should have the choice to use the D-pad if you want to, the game defaults to the control stick. I’ve played just about every Castlevania game since the original NES version in 1987, this one is a great addition to the series. I look forward to the next 3D Castlevania game on the 3DS (get to work Konami!!) the 3D effect just seems to be a perfect match for a side-scrolling platformer like this. I highly recommend this game, if you can handle a couple of minor wrinkles and accept that this has only mild RPG elements, it is a pure gem. A must-have for all Castlevania fans.

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  3. 12 of 14 people found the following review helpful
    5.0 out of 5 stars
    Really… who has upper bodies like this?, April 22, 2013
    By 
    Flit Asuno (Western hemisphere) –

    = Fun:5.0 out of 5 stars 
    This review is from: Castlevania: Lords of Shadow Mirror Fate – Nintendo 3DS (Video Game)
    The last time I played Castlevania was… Castelvania II on the NES. Yes, it’s been that long. Any of you remember having to actually _write down_ your “save code” on paper — and having a pile of scraps by the NES filled with codes that didn’t work because you could not tell a 1 from an l or a 0 from an O? Then you’d start crying because you’d put hours into a game you couldn’t get back to… What, no one? Moving along then…

    So I saw the demo for this one on the eShop, and I figured, WTH right? Gives me something else to try… and the demo’s free. So I downloaded it and it pwned me. So as soon as I was able, I bought it. I don’t know the whole story with Alucard and Dracula and the Belmont family at this point, but really I’d like to (so if anyone is reading wants to save me some time and point me to an URL with a concise history I’d appreciate it), but the game is FUN. The graphics are sweet. The 3D is deep. Audio is awesome. And I usually hate platformers with a passion, even though I want to like them… but in this case, I really like it. With all the different types of cool things you can do in the game, the different types of doors, the tracks, the rappelling, and so on… it really makes for a fun experience.

    Until you get to that one boss which eats you alive and you can’t seem to get any farther and you don’t know what to do because you’re stuck. Gaaaahhhhhh. So… yeah.

    Get it. Play it. If you’re thinking about it, it probably means you’ll enjoy it.

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